For my 3D animated trailer project, I decided to create a character based game trailer for a game that I’ve had in mind for a long time. I’ve created moodboards and researched many existing game trailers in seek of inspiration and ideas to help develop my trailer.
The idea for my game stemmed from a drawing that I made last year of a character called ‘Lightbulb Girl’. She was named that mainly because of the light bulbs on her head. This design came into mind after I discovered a popular art trend online for ‘object-head characters’ – humanoid characters who had their heads replaced with objects, commonly electronic. I was in Amsterdam at the time when I drew Lightbulb Girl, and as I was visiting the various art exhibitions there I noticed a lot of modern exhibits where utilising light and digital displays. I saw some really interesting shapes and forms not just at museums, but at cafés and shops too. Twisting wires and huge light bulbs and occasionally the odd ceiling fan. These were the main elements I took to create Lightbulb Girl.
What inspired me to turn ‘Lightbulb Girl’ – the character – into ‘Lumi Lightbringer’ – the character with a game – was the simple, singular idea of her ceiling fan-inspired propeller skirt. I thought it would be great fun in a game as a flying element! So with that in mind, I developed a world around her which could be used for a game.
Development was going fine for the most part, but I was lacking a certain mood, a tone. Without a tone to go by, I couldn’t come up with a fitting colour scheme for Lumi and everything halted because of that. So I decided to create a mood board to help brings things together. I took the character designs and minimalism from the game Journey and the atmosphere and lighting from the game Ori and The Blind Forest. Thrown in with some electronics and light inspired objects, interesting geometric forms and another ceiling fan (for good measure,) I eventually watered down the main elements that help inspired my animation.
I eventually settled on an orange and blue colour scheme for the entire project. I liked how the character in Journey contrasted really well against the environment, and also the lighting in Ori and The Blind Forest so I tried to emulate that contrast with this colour scheme. The majority of Lumi is coloured in rather plain, muted colours except for her propeller skirt and visors which are neon orange. The environment that she interacts in is all blue, so she really stands out nicely.