Found Alphabet

Book Sleeve, Camera, Computer, Digital Art, Editing, Other, Photography, Research, Visual Studies

I’ve taken a series of photos of objects that could form the letters from the alphabet for my Visual Studies project.



Artist Research – Type Art Book Sleeve

advertising, Book Sleeve, design, Research, U_5

Enter a caption

Edward Ruscha was born on December 16, 1937 and grew up in Omaha, Nebraska. In 1956, Ruscha moved to Los Angeles and went to the Chouinard Art Institute. His early paintings was widely recognised as a part of the 1960s Pop Art movement and has helped influence many other later movements such as Dada, Surrealism, and Abstract Expressionism. His work includes paintings, prints, drawings, photography, and films. He now lives and works in Los Angeles.


Ruscha’s work takes an interesting and intriguing perspective on typography and type-based art. His work often engages in 3-dimensional viewpoints, reaching out to the viewer and offering a rather introspective angle to the eyes that quite literally stand out. His diversity in creatively displaying text creates a wide range of unique pieces. From pensive messages and quotes in simple, sans serif fonts – to complex and less literal displays of single worded pieces. His use of minimalistic composition and simple but effective use of colours and contrast brings an edge to his typography. His skilful use of traditional mediums adds a special texture to his modern work, subtly adding to it’s character and style.


Dana Tanamachi is a Brooklyn based graphic designer who specialises on hand-lettering and custom made typography. Her work is mostly commissioned for a wide range of editorials and advertisement, as well as for fashion, food and lifestyle branding. She studied Communication Design at the University of North Texas before moving on to work under the well-known graphic designer Louise Fili in New York. Tanamachi is responsible for many advertising designs as well as magazine covers and book covers.

Her decorative chalk style is very illustrative. Tanamachi uses a range of lettering styles; from loose, curly strokes to ridged serif fonts, her ability to compose clever and effective layouts while emphasising on key words is both a creative and recognisable characteristic. She highlights various phrases and words by enlarging them and changing their colours to make them stand out. Tanamachi also has a way with framing her type and adding additional drawings around her work to make it presentable and attractive – both as a piece of graphic design and promotional text.


Neo-Noir Film Trailer: Visual Development

design, Digital Art, Editing, Film, Film Studies, Film Trailer, Neo Noir, U66

This post will be updated with conceptual art and various visual designs such as costumes and storyboards for my group’s upcoming Neo-Noir film trailer.




Adobe Illustrator Basics

Adobe Illustrator CC, app design, Book Sleeve, design, Digital Art, Editing, Photoshop, U62_U63

I began learning how to use the various Pathfinder functions in Illustrator CC and how I can create, merge, cut and edit basic shapes to create more complex ones.


The Shape Mode functions include Unite, Minus Front, Intersect and Exclude. These functions allow multiple shapes to be either cut away or merged together to become another compound shape.


The Pathfinder tools are Divide, Trim, Merge, Crop, Outline and Minus Back. These tools help separate shapes from each other, dividing them across their outlines to create cut-off pieces that can be edited to become their own shape.


iPhone Designs – Adobe Illustrator

app design, design, Digital Art, mobile, U62_U63

I created iPhone 6 case designs inspired by Richard Perez’s type art.

Paperman – 3D/2D Animation

3D, 3D Animation, Animation, Research, U8_U52, U_5

Disney’s 2012 Paperman animation was the first animation to be publicly released using the pseudo-3D/2D animation software Meander developed by Disney’s software engineer, Brian Whited. The program took about 3 years to develop, and was an attempt to get paper animators to switch to digital animation by giving them a tool that could accurately capture a handmade curve through a drawing tablet. It combines both 2D and 3D animation, utilising vector graphics and automatically generating in-betweens. This revolutionary piece of software has become one of the first steps towards combining the two distinct disciplines of animation into one, changing the potential future of animation drastically.

In the beginning, there was traditional hand-drawn animation. Animators used animation cells and paint to create frame-by-frame movement, carefully layering components onto animation pegs and photographing each frame manually. This method of animating went on for many, many years and was used to produce many television shows and movies.

As technology evolved over time, computers eventually developed the capability to code animation. 3D animation rapidly developed, taking over traditional methods and dominating the animation industry. Studios like Dreamworks and Disney eventually scrapped their traditional 2D animation departments and decided to go full CG in favour of the superior production efficiency. But there were certain characteristics and nuances in the 2D hand-drawn style that never quite carried out into 3D, as much as animators tried. The freedom of being able to exaggerate forms and perspective to whatever extent the artist wanted to and to bend time and movement so loosely was difficult to portray in 3D without coming across a number of technical problems.

“So using the expertise I had in both geometry and using modern hardware, I was just trying to come up with ideas, and I would iterate back and forth with artists. I would make a little demo, and I would go to an artist and ask them to draw curves, over and over again and say, ‘Does that feel right?” and they’d say “Oh, that’s a little off, that’s not exactly what I wanted.” That was probably the first six months of development.” – Brian Whited

Not much is known about the program Meander, as limited information has been uploaded to the public domain. However, there are a number of videos posted by Disney that show the in-program development of their short Paperman which uses Meander. It can predictively draw the motions of characters to speed up the animation process, whilst still maintaining the rich style of the artistic hand. Once the lines are captured correctly, they can be made dynamic. The computer is able to nudges the hand-drawn lines into the right positions for the next frame in a process called Final Line Advection. However, this technique can cuase difficulties when a multitude of lines are needed to be animated together in a piece of fabric. It was issues like these that kept the Disney programmers busy bug-fixing and developing.

Meander is a program that has finally broken the line between 2D and 3D animation, allowing animators to use the best of both mediums to the fullest. To be able to efficiently animate and smooth away 3D motions whilst keeping the spontaneous, organic nature of hand-drawn frames, it’s unique combination of functions has the ability to produce some truly special work.


Neo-Noir Film Treatment

Film, Film Studies, Film Trailer, Neo Noir, Other, U66

The film itself is based on the Case The Red Lipstick Murder from the Game La Noire.

Following a very public fight with her husband, Celine Henry, renowned for both her skills as an aviator and her beauty, has been killed. After being abducted for several days, her husband returned from sleeping in a motel for a few days to find her left dead in her on suite bathroom in their mansion.  The body was brutally beaten and mutilated, a footprint can be seen on her stomach.  A scornful message is etched onto the wall in her own red lipstick. Newly promoted homicide detectives, Cole and Galloway are assigned to the case, the most recent in a string of shocking serial killings.